The AltspaceVR return is the rare second act in virtual reality. SideQuest boss Shane Harris has bought the rights to the name of the social VR platform Microsoft deleted in 2023, and he wants it running again this fall. The strange part sits on the other side of the ledger: the product Microsoft killed it for is gone too.
| What you need to know |
|---|
| 1SideQuest chief executive Shane Harris acquired the rights to the AltspaceVR name and announced a fall 2026 relaunch in a Reddit post on 29 July 2026. |
| 2Microsoft closed the original on 10 March 2023, days after confirming 10,000 job cuts, to concentrate on its Mesh platform. |
| 3Microsoft retired Mesh itself on 1 December 2025 and folded the experience into Teams immersive events. |
| 4The revival inherits the original's unanswered question: across eight years of operation, AltspaceVR never built an in-world economy or a creator marketplace. |
What Shane Harris actually bought
He bought a name. Harris announced on 29 July in a Reddit post on the Quest 3 forum that he had secured the rights to Altspace, and both UploadVR’s report on the relaunch and Road to VR’s account of the acquisition carry the same line from him: “We recently acquired the rights to the Altspace name and we have the motivation, experience and backing to bring it back in all it’s glory.”
What follows from that is a rebuild rather than a restoration. Harris describes a “brand new Altspace” that works as a spiritual successor, targeting the feature set the platform had around 2016 and 2017. The team includes former Altspace staff and long-standing players, and the robot avatars that gave the original its look are being redrawn by one of the concept designers who made them the first time.
Harris is not a hobbyist. SideQuest is the alternative app library that Quest owners use to install software Meta’s own store will not carry, and it raised a $12 million Series A led by Google’s venture arm GV in October 2022. Distribution is the one asset a new social VR product almost never has, and he already owns it.
Microsoft killed AltspaceVR for Mesh, then retired Mesh
The original ran a long time by the standards of this category. Eric Romo founded it in 2013, it opened to the public in May 2015, and Microsoft acquired the startup in October 2017 after a funding round collapsed. It reached PC VR, Samsung Gear VR, Oculus Go and both generations of Quest.
Then on 20 January 2023, days after confirming 10,000 job cuts, Microsoft set the closing date at 10 March 2023 and pointed users toward Mesh, the mixed-reality platform it had announced in 2021.
The decision has not been an easy one as this is a platform many have come to love, providing a place for people to explore their identities, express themselves, and find community.
Microsoft, shutdown announcement, 20 January 2023
Mesh did not last either. Microsoft’s own Mesh adoption page carries the retirement notice: “As of December 1st, 2025, Microsoft will retire the Immersive space (3D) view in Teams meetings, Microsoft Mesh on the web, and the Microsoft Mesh PC and Quest apps.” The replacement is a feature inside Teams called immersive events. So the product AltspaceVR was sacrificed for survived it by two years and eight months before being folded into a meetings app.
That sequence is the useful part of the story for anyone weighing a virtual world today. AltspaceVR still had an audience in the room on its final day. What it lacked was a revenue line of its own to defend when a cost-cutting quarter arrived, and that made it cheap to delete.
The piece the original never built
Road to VR puts the number plainly in its report on the revival: across eight years of operation, AltspaceVR never actually monetized, with no in-world economy and no creator marketplace. Events were free, the rooms were free, and the people who built the worlds had no way to earn from them.
Harris has form on this question. Explaining SideQuest’s position to TechCrunch in 2022, he said the company had “no plans to monetize on the Quest platform, in order not to compete with them”, meaning Meta. That was a deliberate strategy for a discovery layer sitting next to a hardware maker. A destination app with servers, moderation and events to pay for is a different problem, and nothing in the announcement says how the new Altspace intends to solve it.
AltspaceVR and AZTEQ Metaverse side by side
Put the AltspaceVR return next to AZTEQ Metaverse, the Web3 platform built by AMG Nederland BV in Rosmalen, and the two look like neighbours on a shelf. They are aimed at different jobs.
What each one is built to do
Altspace, in both its old and its promised form, is a venue. You arrive, you find people, you attend something, you leave. The value is the room and the crowd inside it, which is why a nostalgia-driven revival is a coherent plan: the crowd is the asset being repurchased.
AZTEQ publishes a wider stack on its own ecosystem page, and each layer is a separate product. Life is the world itself. Virtua is described as the metaverse operating system running in a browser on any WebGPU device. Tetra is the 3D engine users build games with. Life Titles are virtual real estate. AZTEQ One is the currency that moves between them, and our earlier report covered the decision to fix AZTEQ One at 5,000 satoshis. Underneath sits Avenge, the in-house blockchain that AZTEQ’s December 2023 announcement of Life says supports the Dynamic Digital Asset format, for assets that can be soulbound or tribal.
AZTEQ posts footage of the Life client running on its own YouTube channel, which is the quickest way to judge a metaverse claim without reading anyone’s positioning document.
Where they actually overlap
The overlap is attention. Someone who puts on a headset for two hours a week spends those hours somewhere, and every social world is bidding for them against VRChat, Rec Room and Horizon Worlds as well as each other. On that measure a returning Altspace with SideQuest’s install base behind it is a real competitor for evening hours.
The divergence is what happens to the time once it is spent. In a venue, the session ends and nothing carries forward. On a platform with an asset layer, a title, an avatar or a balance persists, which is the whole reason for building a chain underneath a game engine. Those are two different products competing for one slot in a calendar, and only one of them has to answer questions about custody and asset transfer.
What the AltspaceVR return still has to answer
The announcement leaves out the specifics that decide whether this becomes a product or a tribute: which headsets it ships on, what it costs if anything, and whether the people building worlds inside it can earn from that work.
Harris has promised regular updates through the coming months, so those answers should arrive before the fall window closes. Until they do, the honest reading is that a well-funded operator with a distribution channel has bought a much-loved brand and hired the people who made it work the first time. The 2016 feature set he is targeting is also the era before the platform had to prove it could pay for itself, and that bill has not been settled by anyone in social VR yet.






